Receptarier
Hit Points
Hit Dice: d6 per Receptarier level
Hit Points at first Level: 8
Hit Points at Higher Levels: d8 or 5
Proficiences
Armor: light armor
Weapons: Simple Weapons
Tools: Alchemist supplies
Saving Throws: Intelligence, Wisdom
Skills: Choose two from: Medicine, Nature, Sleight of hand, History, Survival, Animal Handling, and Investigation
Overview & Creation
An elf woman traveling atop a mountain in search of a rare and powerful herb is stopped by a Roc. The elf quickly pulls out a syringe and a sphere and prepares to face the beast. as the Roc lunges for an attack the elf tosses the syringe into the beast and stops it in it's tracks as it has lost it's vision. the elf then runs for the herb and while she escapes, tosses the sphere. in a giant explosion from the sphere the Roc is killed and the elf safely leaves.
Class Features
Starting Recipes: At level 1 you may choose 3 recipes from the Starting Recipes list
Receptarier's Flame: starting at level 1 you have a fire used mainly for refining medicine but you may attack with 1d6 fire damage. to increase the power of the flame you must find the source of a strong flame
Quick Mixing: Starting at level 1 once a day you can replenish potions during a short rest. The amount of potions are equal to or less than your Receptarier level (Rounded up)
Specialization: Starting at level 2 you must choose a Specialization: Healing, Poison, Hallucinatory, Doping, Elemental or Physical
Starting Equipment
(a)A Light Crossbow with 20 bolts or (b)any simple weapon
(a)Explorer's Pack or (b)Scholar's Pack
Medicinal Pouch, Leather armor, 2 Daggers, your own homemade Phlestá (a stabilizer for holding fresh medicines)
5d4 x 10 Gold
Spellcasting
Prepared Syringes/Casings: Intelligence modifier plus Receptarier level
Subclass Options
Healing Specialist
Poison Specialist
Hallucinatory Specialist
Starting at level 2 you have advantage on discerning unknown Hallucinatory Potions and you have a +2 to your created Hallucinatory Potions Save DC
Starting at lavel 6 you have advantage on Wisdom saving throws
Doping Specialist
Elemental Specialist
Physical Specialist
(e.g. Sticky Fluid, Explosives, Slippery fluid)
Level | EXP | Class Features |
---|
1 | 0 | Starting Recipes, Receptarier's Flame |
2 | 300 | Specialization |
3 | 900 | Quick Mixing |
4 | 2,700 | Ability Score Improvement |
5 | 6,500 | Spirit Sense |
6 | 14,000 | Specialization Feature |
7 | 23,000 | Casing Expert |
8 | 34,000 | Ability Score Improvement |
9 | 48,000 | |
10 | 64,000 | |
11 | 85,000 | |
12 | 100,000 | Ability Score Improvement |
13 | 120,000 | |
14 | 140,000 | Specialization Feature |
15 | 165,000 | Spirit Sense |
16 | 195,000 | Ability Score Improvement |
17 | 225,000 | |
18 | 265,000 | Specialization Feature |
19 | 305,000 | Ability Score Improvement |
20 | 355,000 | |