Casteless Glory. With their reputation on the line, the casteless fight that much harder. Casteless deal an additional damage die on any successful attack (included in the attack). Action Surge. The Mercenary pushes himself beyond his limits for a moment. On its turn, it may take an additional action on top of its regular action and possible bonus action.
Multiattack. The Mercenary makes two attacks using its handaxe. Handaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2d6+2 slashing damage. Handaxe. Ranged Weapon Attack: +4 to hit, reach 60 ft., one target. Hit: 2d6+2 slashing damage. Fistful of Sand. All targets within a 15 foot cone must make a DC 12 Constitution saving throw or become blinded until the end of their next turn.