Sense: Darkvision 120ft. Death to the Star Stealers: Emyprean gain a +2 dodge bonus to AC against +2 Attack Rolls and +2 to Damage against Humanoid (Giant) and Outsider (Demon), and a +2 racial bonus on combat maneuver checks made to grapple Humanoid (Giant) and Outsider (Demon). Stars be our Guide: Members of this race gain a +2 dodge bonus to AC and +2 to attack and damage rolls when exposed to Starlight. Stars Protect Us: DR 5/- during the night and DR 5/Magic during the day. Empyrean Elves of this race gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points. +2 racial bonus to Initiative. Elven Immunities: Members of this race are immune to magic sleep effects and gain a +2 racial bonus on saving throws made against enchantment spells and effects. Swift as Shadows: Empyrean Elves take no penalty for using Stealth while moving at full speed. Half Armor Check Penalty on stealth rolls during the night. Perception and Stealth are always class skills. Comet Cataclysm: Once every 1d8 rounds as a standard action that does not provoke, you may make a "breath weapon" attack by gathering astral energy and summoning a small comet from the sky to assail your foes that deals 2d6 points of Fire/Bludgeoning damage(increasing by 2d6 at 6 HD and every 6 HD afterwards) to all creatures and objects(Bypassing hardness) in a 20ft radius burst originating in any square within 60ft of you. The Reflex save DC against this "Breath Weapon" is (10 + 1/2 HD + CHAMOD). Those who succeed the save take half damage from the attack. Star Elven Magic: A Star Elf a number of times per day equal to 1/2 HD (Minimum 1) may convert all damage from one of their attacks or spells into cold damage once per round. Star Elves also gain +1 to the DC for spells with the cold descriptor. Constant- Know Direction as long as they can see the night sky. At character creation. When a member of this race reaches 9th level in any combination of classes, she gains the following spell-like ability (the caster level is equal to the user’s character level): 1/day—shadow walk (self only). Light Sensitivity: Star Elves are dazzled as long as they remain in an area of bright light. Weapon Familiarity: Longsword, Warhammer, Starknife, and weapons with Elf in the name.