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Dolphin

Medium beast, unaligned
Armor Class 12 (natural armor)
Hit Points 11 (2d8+2) 2d8+2
Speed Swim: 60ft

STR
14 +2
DEX
13 +1
CON
13 +1
INT
6 -2
WIS
12 +1
CHA
7 -2

Skills Perception +3
Senses blindsight 60 ft., passive perception 13
Challenge 1/8 (25 XP)


Charge. If the dolphin moves at least 3o feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage.   Hold Breath. The dolphin can hold its breath for 20 minutes.


Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.


 

Created by

opticalcite.

Statblock Type

Monster / Creature

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