Heat Sight: Fury can see body temperature. Magic Resistance: Fury has advantage on saving throws against spells and other magical effects. Extreme Speed: If Fury is damaged its speed is tripled.
Multiattack: Fury can make one bite attack, and two claw attacks. Bite: Melee Weapon Attack: +8 to hit, reach 5 ft, one target. Hit: 19 2d12+6 piercing damage. Target must make a Constitution saving throw (DC17) or be paralyzed. Claw: Melee Weapon Attack: +8 to hit, reach 5 ft, one target. Hit: 26 3d12+6 slashing damage. Blink: As a bonus action, Fury can teleport up to three times to an unoccupied space it can see within 60 ft. Primal Instinct: As an action, Fury can eat a corpse it can reach to gain 19 3d10+2 hit points. Blood Claw: Melee Weapon Attack: +8 to hit, reach 10 ft, one target. Hit: 28 4d10+6 slashing damage. Target must make a Wisdom saving throw (DC17) or be frightened.
Fury can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Fury regains spent legendary actions at the start of its turn. Blink Strike: Fury can teleport to three different targets and make a claw attack. Claw: Melee Weapon Attack: +8 to hit, reach 5 ft, one target. Hit: 26 3d12+6 slashing damage.