Snapper Saw Plant
Medium plant, unaligned
Armor Class 13 (natural armor)
Hit Points 58 ( 9d8+18 )
Speed
5ft
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing
Condition Immunities blinded, deafened, exhaus tion, prone
Senses blindsight 30 ft., passive Perception 10
Languages -
Challenge 2 (450 XP)
False Appearance. While the snapper-saw remains motionless, it is indistinguishable from a normal plant.
Actions
Entrap. Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. Hit: The snapper saw's ribbed leaves snap shut, grappling the target (escape DC 13). While grappled, the creature is restrained, and takes 24 (4d10 + 2)
4d10+2
slashing damage at the beginning of each of the snapper-saw's turns as the plant's saw-like stalks shred their flesh.
A bush with broad ribbed leaves radiating out more than 5 feet from its centergrows here. Plump and delicious smelling white berries abound at the bush's centre, succulent and ripe.
This is a snapper-saw (see appendix B; use Handout #33). Hidden in the bushy center are a half-dozen tough stalk-like leaves with sharp edges and jagged thorny pro jections which remind the viewer of a saw. Any creature stepping within the reach of the plant's leaves will find that these growths will snap shut, holding it fast, and the saw-like stalks then flail the victim to shed its juices and shred its flesh to feed the plant.
The snapper-saw's berries can be transparent golden colour or yellow-green and the DM should vary their ap pearance if the party encounters multiple snapper-saw plants during their explorations to keep them guessing. Regardless of their coloration, the berries are not poison ous and 4d12 berries are found growing on each bush.
forest, swamp, alien