Too Hot To Not Handle: Brimflame can hold onto objects that are red hot and does not take fire damage from holding them.
Peen Hammer. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (2d4+3) bludgeoning damage.
Mightswing. Melee Weapon Attack: +5 to hit, range 10 ft., 1 target. Hit: (2d8+3) bludgeoning damage.
You cannot move farther than 10 feet the turn you use this attack.
Flamebloom. Ranged Weapon Attack: +4 to hit, range 30 ft., 1 target. Hit: (2d8+2) fire damage.
Power Pulse. Ranged Weapon Attack: +4 to hit, range 50 ft., up to 2 targets. Hit: (1d10+2) force damage.