Detect Passageway: You can use your Bonus Action attempt to search for a hidden entrance between both worlds while underneath the water, make a (DC 18) Investigation check at advantage. Aqua Recoil: While underwater, you may use your Reaction to deplete any damage you take from an attack by 1d6.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (3d4+3) bludgeoning damage. Torrent of Water. Ranged Weapon Attack: +4 to hit, range 15 ft., 1 target. Hit: (2d10+2) bludgeoning damage. Blaze Barrage. Ranged Weapon Attack: +4 to hit, range 25 ft., up to 2 targets. Hit: (4d4+2) fire damage.