Exploration Lock-In (1 Mugician): Before the Location is selected in a match, look at the next Location, then either keep it selected or choose to redo the Location. Nimble Escape: Once per short rest, you can take the Disengage or Hide action as a bonus action on each of your turns.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (2d4+2) slashing damage. Flashwarp. Melee Weapon Attack: +2 to hit, reach 15 ft., 1 target. Hit: (1d10+4) bludgeoning damage. Creatures directly behind the target must succeed a (DC 12) Dexterity saving throw or be knocked prone. Unsanity. Ranged Weapon Attack: +2 to hit, range 30 ft., 1 target. Hit: (1d12+2) psychic damage. The target must succeed on a (DC 12) Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next melee attack roll it makes before the end of its next turn.