Halo
The Gravemind can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Gravemind regains spent legendary actions at the start of its turn.
On initiative count 20 (losing initiative ties), the Gravemind takes a lair action to cause one of the following effects; the Gravemind can't use the same effect two rounds in a row.
The region contains The Gravemind's lair is corrupted by its mere existence, which creates one or more of the following effects: