If the leaga eye ends its turn without its tail immersed in blood it takes 5d12 necrotic damage and may only use its action to dash or disengage until it has re-immersed its tail in blood
Multiattack 2 eye beams, 1 psychic spam psychic spams DC 13 int save negates 1d8 psychic damage, and the target's next attack deals half damage death ray spell attack 1d20+5 ; 1d8+3 force damage halting ray DC 13 int save negates 2d4 cold damage, and the target is slowed until the end of their next turn bleeding Ray spell attack 1d20+5 flinging ray spell attack 1d20+5 ; 1d4 bludgeoning, push the target 30 feet, if the target encounters an obstacle they take 1d4 damage for every 5 feet of movement remaining in the push. blink teleport up to 25 feet, and become invisible (as greater invisibility) until the end of his next turn