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Temple of Elemental Evil AD&D, Temple of Elemental Evil 5e, Princes of the Apocolypse

Lesser Juggernaught CR: 8 (3,900 XP)

Huge construct, neutral evil
Armor Class: 15 (natural armor)
Hit Points: 130 ( 10d10+30 )
Speed: 88 ft

STR

20 +5

DEX

5 -3

CON

16 +3

INT

8 -1

WIS

12 +1

CHA

10 +0

Damage Immunities: fire, poison
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Senses: blindsight 60 ft., passive Perception 11
Languages: Aquan
Challenge Rating: 8 (3,900 XP)

  • Devastating Roll. The juggernaut can move through the space of a prone creature. A creature whose space the juggernaut enters for the first time on a turn must make a DEX saving throw, taking 33 ( 6d10 ) bludgeoning damage on a failed save or half as much damage on a successful one. On a failed save, the target should check for item destruction due to crushing force (DC 10, roll 1d20 per item, "+" items can add these plusses to the die roll, on a fail, the item is destroyed.  Containers can protect items inside them, i.e. if the container passes the save, items inside do not need to save).
  • Immutable Form. The juggernaut is immune to any spell or effect that would alter its form.
  • Ramming Speed. This thing cannot turn sharply or reverse directions unless it first comes to a complete halt. For every ten feet it travels, it can turn about three feet; it must travel 30 feet to make a 90-degree turn. It is also slow to start; in the first round of animation, it can move but ten feet per round but gains 10 feet of additional movement each round thereafter until its maximum speed of 90 feet is achieved.
  • Siege Monster. The juggernaut deals double damage to objects and structures.

Actions

  • Multiattack. The juggernaut may make up to six amorphous strikes.
  • Amorphous Strikes. Melee Weapon Attack:  1d20+8 to hit, reach 6 ft., one target. Hit: 12 ( 2d6+5 ) bludgeoning damage or piercing damage (as determined by the juggernaut at the time of the attack).  If the target is a Large or smaller creature, it must succeed on a STR saving throw or be knocked prone.

Reactions

Rev. As a reaction to a target being knocked prone, the juggernaut may use Devastating Roll against that target.

This creature resembles a writhing, amorphous agglomeration of fish, eels, octopi, and other marine monsters carved from stone. This horrid thing is about 8 feet high and nearly as broad, the whole forming a globular mass.

Suggested Environments

Temple of Elemental Evil Water


Created by

solomani.

Statblock Type

Monster

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