Abyssal Touch. Whenever the Deep-kin Abyssal deals damage with an attack, it deals an additional 1d8 cold damage and is considered magical for the sake of overcoming resistances and immunities.
Multi attack. The Deep-Kin Abyssal makes three melee attacks attacks and one Ranged attack per turn and may use Consume only once. Claws. Melee Weapon Attack, 15ft range, one target, +15 to hit. Hit: 2d6+10 Slashing damage. Consume. Melee Weapon Attack, 15ft range, one target, +15 to hit. Hit: 5d10+10 Piercing damage. Huge and smaller creatures that take damage from this attack become grappled and restrained (break DC 20). Creatures that are already grappled by the Deep-kin Abyssal in this way must pass a DC14 Constitution Saving Throw at the start of their turn or take 4d8 cold damage and lose 1 strength, constitution and dexterity. These lost stats are restored when the Deep-kin Abyssal is slain.