Homebrew, The Ninth World
Wolfram (Henchmen) CR: 6th level Fighter
Medium humanoid (hobgoblin), lawful neutral
Armor Class: 22 (plate mail, +1 shield, fighting style)
Hit Points: 59 (6d10 + 18)
Speed:
30 ft
Saving Throws: STR +6, CON +6, DEX +3
Skills: Disguise Kit +3
Senses: infravision 60 ft., passive Perception 10
Languages: Common
Challenge Rating: 6th level Fighter
• Champion (Improved Critical). Weapon attacks score a critical on a 19 or 20.
• Fighting Style. Defence, +1 AC.
• Outcast. As a hobgoblin Wolfram will not be allowed into any human or Demi-human city and may even be killed on sight by town guards or other adventurers if certain precautions are not taken.
Actions
- Nine Life Stealer (longsword). +8/1d8 +5 slashing damage. This weapon scores a critical hit on a 19 or 20. On a natural 20 the target must make a DC 15 CON saving throw or be instantly killed and cannot be resurrected until the sword is destroyed. The Nine Life Stealer may capture 5 more souls before it is full.
- +1 Silver shortsword, +3 vs Lycanthropes and shapechangers. +7(+9)/1d6 +4(6) piercing damage
- Longbow (range 150/600 ft). +6/1d8 +3 piercing damage.
Bonus Actions
- Action Surge (1/Day). Wolfram takes two actions.
- Second Wind (1/Day). Wolfram heals for 1d10 + 6 hps.
Once a human, reincarnated into a hobgoblin he is faithfully loyal to Lille (thanks to the deck of many things).
Equipment
Water Cult Platemail (blue/aqua coloured with wave decorations) (ac 18), +1 Ivy Hardwood Shield (+3 AC), Nine Life Stealer (longsword) and longbow.
Experience
- For level 7: 70,001
- Running Total: