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Gorram CR: 6

Medium humanoid, unaligned
Armor Class: 14
Hit Points: 65
Speed: 30 ft

STR

16 +3

DEX

15 +2

CON

10 +0

INT

14 +2

WIS

19 +4

CHA

16 +3

Saving Throws: WIS (+6)
Skills: Nature +6, Intimidation +5
Challenge Rating: 6

1/day: Gorram may use his action to cast the Command spell (DC 16).


Bold Leadership: Gorram gains the following effects based on the Tribes within 30 ft. of him:   OverWorld: Each time you deal fire damage to a creature, that creature takes an additional 1d6 fire damage.   UnderWorld: You gain resistance against fire damage.   Mipedian: Invisible creatures do not gain advantage on melee attacks against you.

Actions

Elite Danian Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d12+3) piercing damage.   Emberswarm. Ranged Weapon Attack: +4 to hit, range 25 ft., 1 target. Hit: (1d10+2) fire damage.   Tainted Thunderstorm. Ranged Weapon Attack: +4 to hit, range 10 ft., 1 target. Hit: (2d8+2) lightning damage.   Danian Orb Blast. Ranged Weapon Attack: +4 to hit, range 35 ft., 1 target. Hit: (1d6+2) poison damage. The target must succeed a (DC 12) Constitution saving throw or become Infected with a Danian parasite.

Danian Noble Elementalist

Created by

Ziaane_24$.

Statblock Type

Monster

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