Huge beast, unaligned
Armor Class: 20 (natural armor)
Hit Points: 120 (10d10 + 60)
Speed:
35 ft
, burrow: 40 ft
Saving Throws: Str +8, Con +8
Damage Resistances: Bludgeoning, Piercing, and Slashing from non-magical weapons
Condition Immunities: Stunned
Senses: Passive Perception: 14
Languages: None
Challenge Rating: 8
Charge
If the Baloth moves at least 20ft straight toward a target and then hits it with a Slam attack on the same turn, the target takes an extra 9 (d28) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Actions
Multiattack: The Baloth makes two attacks.
Bite: Melee Weapon Attack: +8 to hit, reach 10ft, one target. Hit: 25 (3d12 + 5) piercing damage.
Slam: Melee Weapon Attack: +8 to hit, reach 5ft, one target. Hit: 23 (4d8 + 5) bludgeoning damage.
Bonus Actions
Aggressive: The Baloth moves up to half its movement speed towards an enemy without provoking opportunity attacks.
Ferocious armored behemoths with thick leathery skin, jagged horns, sharp teeth, and extremely irritable temperaments. Their bodies grow so much faster than their brains, if one manages to reach adulthood without being eaten, all it knows how to do is eat, sleep, and mate.
If you encounter a young Baloth, do not hold back because it's small. If allowed to get big, it will eat you like anything else it encounters.
Suggested Environments
Deep jungle