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Raudkembingur CR: 18

Gargantuan monstrosity, chaotic evil
Armor Class: 16 (natural armor)
Hit Points: 278 (18d20+80)
Speed: 0 ft , swim: 60 ft

STR

30 +10

DEX

10 +0

CON

26 +8

INT

14 +2

WIS

4 -3

CHA

6 -2

Damage Resistances: Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Cold
Condition Immunities: Charmed, Frightened, Incapacitated
Senses: Blindsight 60 ft., Passive Perception 7
Challenge Rating: 18

Aggressive. As a bonus action, the raudkembingur can move up to its speed toward a hostile creature that it can see.   Legendary Resistance (3/Day). If the raudkembingur fails a saving throw, it can choose to succeed instead.   Siege Monster. The raudkembingur deals double damage to objects and structures.

Actions

Bite. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 29 (3d12+10) bludgeoning damage. If the target is a Large or smaller creature, 


Created by

FranofFunnyFun.

Statblock Type

Monster

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