Exile
This fate often falls on the ill-liked Anireth, but anyone can
be driven out of a town in the atmosphere of distrust and
restlessness that permeates the Lunar Age. Being alone in the
eternal darkness of the Iùrmen’s wasteland is a fate worse than
a death sentence and is reserved for criminals and nonconformists
of all kinds. Exiles are therefore facing a long journey
to find a place to be welcomed. However, in most cases they
lose themselves, never to be seen or heard from again, swallowed
up by the horrors of the outside world.
The player can roll 1d6 to determine the reason for the exile:
- I was considered too different to live among the
townsfolk.
- I was exposed while performing forbidden practices.
- A rival of mine plotted to denounce me.
- I committed a crime.
- There was a shortage of food and resources in my
village, so they had to send some of us away.
- They thought I was a burden for the community.
Skill Proficiencies Survival or Insight; Stealth or Sleight of Hand
Tool Proficiencies A musical instrument or supplied roaming Lyvar’s supplies, vehicles (water)
Equipment A musical instrument you are Proficient with,
a whistle, a lantern with a flask of oil, a tent, worn clothes,
a dark hooded cape, a purse with 5 gp; a stray dog, faithful
but wary with strangers (it has the statistics of a Mastiff and
obeys your verbal commands)
Features
Feature: Sleeping with One Eye Open
Even when you fall asleep, you are still on the lookout and
have Advantage in Passive Perception not to be surprised
while you sleep.
Suggested Characteristics
Very few survive exile.On their face you can see the expression of
those who have watched the abyss too closely. These characters
have honed unique survival skills and know they can only count
on themselves. Displays of hatred towards those who have driven
them out and petty selfishness, caused by months and years
spent thinking only of themselves, are not infrequent. Some are
more comfortable with the wild animals with whom they share
the fate of stray, protecting each other and keeping themselves
company in the silence and solitude of the Known Lands.
Traits
d8 | Personality Traits |
---|
1 | My trust is hard to earn and lost in a flash. |
2 | When I come to a new place, I take note of the escape routes. |
3 | If anyone is in trouble, I am the first to run to the rescue. |
4 | I get bored easily, and then I play around with whatever is in my hand. |
5 | I take care of my companions as if they cannot do it by themselves. |
6 | I am driven by a hunger for adventure that every day takes me further from home. |
7 | I always act prudently, aware of the dangers that exist in the world. |
8 | When I go into outposts, I tend to look for a place to eat first. |
|
Ideal
d6 | Ideals |
---|
1 | Fairness (lawful): I never blame those who are unable to provide for themselves. |
2 | Redemption (good): Everyone deserves a second chance. |
3 | Greed (evil): I will do whatever it takes to become rich. |
4 | Freedom (chaotic): Tying yourself to something or someone means accepting some sort of slavery. |
5 | People (neutral): I am true to people, not ideals. |
6 | Change (chaotic): life is constantly changing, like the moon, and we have to change with it. |
Bond
d6 | Bonds |
---|
1 | I am on the run for a crime I did not commit. One day I will prove my innocence. |
2 | My family betrayed me and sold me to the authorities. Now I want to start a new family to forget the old one. |
3 | I took the blame for a crime committed by someone I love. One day I will go back to that person. |
4 | I was exiled for committing a terrible crime, but I suffer from amnesia, and I do not know if I am really guilty of it. |
5 | I was exiled for crossing someone far more powerful and influential than I. Sooner or later I will go back, wielding authority greater than them and return the favour. |
6 | Forced loneliness makes me care and protect my fellow travelers as if they were my new family. |
Flaw
d6 | Flaws |
---|
1 | I always forget names, and I end up mangling them. |
2 | I tend to overestimate my abilities, often getting into trouble. |
3 | I am always ready to turn my back on those who accompany me. |
4 | I am a craven. |
5 | I cannot swim and I am afraid of water. |
6 | I am always the first to rush on the loot. |