Compendium of Forgotten Secrets - Awakening
Animate Shield CR: 1
Small construct, neutral
Armor Class: 16 (natural armor)
Hit Points: 16 ( 3d6+6 )
Speed:
0 ft
, fly: 45 ft
Saving Throws: Con +4
Skills: Perception +5
Damage Resistances: bludgeoning, piercing, and slashing
Damage Immunities: poison, radiant
Condition Immunities: blinded, charmed, frightened, poisoned, exhaustion
Senses: darkvision 60ft., passive Perception 16
Languages: Understands those known by its master but can't speak
Challenge Rating: 1
Durable. Whenever the animate shield would take damage
from an attack, reduce that damage by 3. Additionally, it has
advantage on Constitution saving throws.
Equipment. The animate shield can be equipped as a shield
and the bearer is always considered proficient in its use. The
only action it can take while it is equipped is to remove itself
from the bearer. While equipped, it is treated as an object and
does not take damage from attacks or other effects.
Magic Resistance. The animate shield has advantage on saving
throws against spells and other magical effects.
Stalwart Defense. Whenever an enemy attacks the animate
shield, they take 2 psychic damage
Actions
Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 5 ( 1d6+2 ) bludgeoning damage and the target is pushed
back 5 feet.
Guard. As an action, the animate shield hovers around an ally
within 5 feet of it and moves with the ally. The next time that
ally is hit with an attack before the start of the shield’s next
turn, the animate shield is hit by the attack instead. The shield
cannot be forcibly moved during this time. If the ally teleports,
the shield also teleports with them.
Animate shields are summoned from the long-silent forges of
the Eternal Citadel, made ages ago to defend the servants of
the massive fortress from any invader. They rest silently when
not addressed or in combat, but are always wary of attackers
to the point of paranoia. Most are hesitant to leave the sight
of their charge, and will only do so by direct order. They also
seem to have a cutting sense of humor, mocking opponents
and striking at their minds with subtle magics whenever they
are attacked. They have a strange rivalry with other magical
objects, especially magical weapons, which they view with
disdain and distrust due to their opposing purpose. They are
fond of gifts of art and masonry, and adore being painted and
encrusted with gemstones when done as a show of ownership
and affection.