Blood Hunter Mutagens
Aether
Prerequisite: 11th Level.
Effect: You gain a flying speed of 20 feet for 1 hour.
Side Effect: You gain disadvantage on Strength and Dexterity ability checks for 1 hour.
Alluring
Effect: Your skin and voice become malleable, allowing you to slightly enhance your appearance and presence. You have advantage on Charisma ability checks.
Side Effect: You gain disadvantage on initiative rolls.
Celerity
Effect: Your Dexterity score increases by 3, as does your Dexterity maximum. This bonus increases by 1 at 11th level (+4) and 18th level (+5).
Side Effect: You gain disadvantage on Wisdom saving throws.
Conversant
Effect: You gain advantage on Intelligence ability checks.
Side Effect: You gain disadvantage on Wisdom ability checks.
Cruelty
Prerequisite: 11th level.
Effect: When you use the Attack action, you can make an additional weapon attack as a bonus action.
Side Effect: You gain disadvantage on Intelligence, Wisdom, and Charisma saving throws.
Deftness
Effect: You gain advantage on Dexterity ability checks.
Side Effect: You gain disadvantage on Wisdom ability checks.
Embers
Effect: You gain resistance to fire damage.
Side Effect: You gain vulnerability to cold damage.
Gelid
Effect: You gain resistance to cold damage.
Side Effect: You gain vulnerability to fire damage.
Impermeable
Effect: You gain resistance to piercing damage.
Side Effect: You gain vulnerability to slashing damage.
Mobile
Effect: You are immune to the grappled and restrained conditions. At 11th level, you also are immune to the paralyzed condition.
Side Effect: You gain disadvantage on Strength ability checks.
Nighteye
Effect: You gain darkvision for up to 60 feet. If you already have darkvision, this increases its range by 60 additional feet.
Side Effect: You gain sunlight sensitivity.
Percipient
Effect: You gain advantage on Wisdom ability checks.
Side Effect: You gain disadvantage on Charisma ability checks.
Potency
Effect: Your Strength score increases by 3, as does your Strength maximum. This bonus increases by 1 at 11th level (+4) and 18th level (+5).
Side Effect: You have disadvantage on Dexterity saving throws.
Precision
Prerequisite: 11th level.
Effect: Your weapon attacks score a critical hit on a roll of 19-20.
Side Effect: You gain disadvantage on Strength saving throws.
Rapidity
Effect: Your speed increases by 10 feet. At 15th level, your speed increases by 15 feet instead.
Side Effect: You gain disadvantage on Intelligence ability checks.
Reconstruction
Prerequisite: 7th level.
Effect: For 1 hour, at the start of each of your turns, you regain hit points equal to your proficiency bonus if you have at least 1 hit point, but no more than half of your hit points left.
Side Effect: Your speed decreases by 10 ft for 1 hour.
Sagacity
Effect: Your Intelligence score increases by 3, as does your Intelligence maximum. This bonus increases by 1 at 11th level (+4) and 18th level (+5).
Side Effect: You gain disadvantage on Charisma saving throws.
Shielded
Effect: You gain resistance to slashing damage.
Side Effect: You gain vulnerability to bludgeoning damage.
Unbreakable
Effect: You gain resistance to bludgeoning damage.
Side Effect: You gain vulnerability to piercing damage.
Vermillion
Effect: You gain an additional use of your Blood Maledict feature.
Side Effect: You gain disadvantage on death saving throws.