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Steel Defender CR: -

Medium construct , any
Armor Class: 15 (Natural Armor)
Hit Points: 20 + your Intelligence modifier + 5 times your artificer level
Speed: 40 ft

STR

14 +2

DEX

12 +1

CON

14 +2

INT

4 -3

WIS

8 -1

CHA

6 -2

Saving Throws: Dex +1 plus PB, Con +2 plus PB
Skills: Athletics +2 plus PB, Perception +0 plus PB x 2
Damage Resistances: Necrotic
Damage Immunities: Poison and Psychic
Condition Immunities: Charmed, Exhaustion, Frightened, Poisoned
Senses: Darkvision 60 ft., Passive Perception 10 + (PB x 2)
Languages: Understands the languages you speak
Challenge Rating: -

Proficiency Bonus (PB): Equals your bonus.     Vigilant: The defender can't be surprised.

Actions

Force-Empowered Rend: Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 2d8 + PB force damage.     Repair (3/Day): The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it.

Reactions

Deflect Attack: The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.


Created by

Lord Mcberry.

Statblock Type

Monster

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