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Hunter Avatar CR: X

Medium construct, unaligned
Armor Class: 16
Hit Points: 90 HP (10d12+20) 10d12+20
Speed: 40 ft , can hover

STR

0 -5

DEX

0 -5

CON

14 +2

INT

16 +3

WIS

16 +3

CHA

18 +4

Saving Throws: Intelligence +8, Charisma +8
Skills: Perception +8, Data +8, Research +8
Damage Resistances: All damage dealt by Chime, Viruses, or similar creatures
Condition Immunities: Blinded, Charmed, Deafened, Frightened, Poisoned
Senses: Darkvision 120 ft., passive Perception 18
Languages: None
Challenge Rating: X

Software Dissipation. At the start of each of its turns, the Hunter Avatar deals 5 (1d10) damage to any creature in contact with it.   Possession Immunity. The Hunter Program is immune to any effect that would possess or charm it. Any creature that attempts to do so is dealt a number of d8's in damage equal to the creatures level or CR (This damage is Force if the creature attempts this action from Realspace).   Hunter. The Hunter Avatar deals a bonus to damage equal to it's Charisma Modifier (already calculated in attacks below).   Detain Entity. Upon defeating a creature that exists mainly in Cyberspace, the Hunter Avatar will "consume" it, pulling the creature into it's flashdrive. It can contain a number of entities equal to half it's current HP before it reaches capacity. While at capacity, the Hunter Program is vulnerable to all damage, but does not lose it's current consumed targets. These entities can be managed or interacted with by plugging the flashdrive into a computer or other server, and only by someone proficient in Data. While managing entities, you can release them into the current device and reset the Hunter Avatar's capacity back to zero.   Viral Destruction. When an entity is consumed by Detain Entity, the Hunter Avatar can duplicate, creating a new avatar with equal stats. Both new avatars have their current and maximum HP cut in half, rounded down. If the program has 1HP, it cannot duplicate.

Actions

Multiattack. The Hunter Avatar makes three attacks: three with it's Barrage ability, or two Barrages and one Shutdown.   Barrage. Melee or Ranged (60/120) Weapon Attack: +8 to hit, one target. Hit: 13 (1d10 + 7) damage.   Shutdown. Melee or Ranged (15/30) Weapon Attack: +8 to hit, one target. Hit: 11 (1d6 + 7) damage. Target must succeed a Wisdom saving throw against DC 15 or become stunned until the end of it's next turn.

An avatar created by the Hunter Flashdrive. It acts on it's own programming and will attack any complex entity; prioritizing Chime, viruses, or like-entities.

Created by

swipswap22.

Statblock Type

Monster

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