Medium undead, neutral evil
Armor Class: 15
Hit Points: 16
Speed:
30 ft
Saving Throws: Int +4, Wis +3
Damage Immunities: Necrotic
Senses: passive Perception 11
Spellcasting. DC 12, +4 to hit.
- Cantrips. chill touch, infestation, sapping sting
- 1st Level. inflict wounds, mage armor, ray of sickness, false life
Fey Ancestry. You have advantage on effects that would charm you, and magic can't put you to sleep.
Feat: Bloodbender.
- You choose a target within 15 feet. It must succeed on a Constitution saving throw or suffer 1d4 necrotic damage and immediately lose 10 feet of movement until the end of its next turn.
- You immediately gain 10 feet of movement and this 1d4 may be thrown at a target within 15 feet as a bonus action.
- If your target is an enemy, make a ranged spell attack roll. On a success, deal 1d4 necrotic damage to the target and it cannot regain hit points until the start of its next turn.
- If the target is an ally no roll is made, they are healed for 1d4 hit points, and any healing they receive from a subsequent bloodbend on a following turn is increased by one die. The damage and healing of this ability increases to 2d6 at 5th level, 3d8 at 9th level, 4d10 at 13th level, and 5d12 at 17th level.
Feat: Rejuvenator.
- You gain a bonus to your healing spells equal to your Constitution modifier (this bonus affects all targets of a heal rather than just the first).
- Additionally, any time you cast a healing spell, roll a d20.
- On any roll of 1, the target(s) of your healing spell gains temporary hit points equal to 1+ your Constitution modifier.
- On any roll of 20, your healing spell is granted an extra die.
Actions
Elveh'nen Vinestaff. Melee Weapon Attack. +3 to hit, reach 5 ft., one target. Hit: 1d6+0 bludgeoning damage.
Lair Actions
When fighting inside its lair, the Aspects of the Seasons can invoke additional effects to take lair actions. On initiative count 20 (losing ties), the Aspects of the Seasons can take one lair action to cause one of the following effects:
- Static Shock. The Aspect of Autumn sends out a powerful burst of static electricity throughout the room. One target in the room must make a DC 13 Constitution saving throw or become shocked by the charge of static. The target may take an action, bonus action, or reaction on its turn, but may choose only one. On a successful save the target is unaffected.
- Deep Freeze. The Aspect of Winter sends out a powerful blast of ice, which encases a target with a frigid chill and icy nodules. One target in the room must make a DC 13 Constitution saving throw or become sapped by this frigid blast. The targets initiative is lowered by -3 and that target also has half movement speed until the end of its turn. On a successful save the target is unaffected.
- Burning Speed. The Aspect of Summer ignites one target in the room, setting it ablaze. One target in the room must make a DC 13 Constitution saving throw or be set alight. An allied Aspect can fail this save willingly. This target suffers 1d6 fire damage but gains +3 initiative and 10 feet of movement speed until the end of its turn. On a successful save the target is unaffected.
- Witherbloom. The Aspect of Spring summons forth a festering flower on a target in the room. This flower converts the next healing spell on this target into damage instead. The target must make a DC 13 Constitution saving throw or become ensnared by this flower. On a successful save, the target is unaffected.
The four offering plates around the corners of this room buzz and hum with spectral energy.
This robed figure is wreathed in rotting and withering flowers and has a large, gnarled staff.