Path of the Giant
Barbarians who walk the Path of the Giant draw strength
from the primal forces that are the Giants and their
elemental ilk. Their rages surge with elemental power and
cause these barbarians to grow in size, transforming them
into avatars of primordial might.
During their rage, a barbarian may take after a
legendary storm giant, hair turning white and eyes
crackling with lightning. Others adopt the monstrous
features of apocalyptic titans, rending the world around
them so that it may be made anew.
Features
Giant Power
3rd-Level Path of the Giant Feature
When you choose this path, you learn to speak, read, and
write Giant or one other language of your choice if you
already know Giant. Additionally, you learn either the
druidcraft or thaumaturgy cantrip (your choice). Wisdom
is your spellcasting ability for this spell.
Giant's Havoc
3rd-Level Path of the Giant Feature
Your rages pull strength from the primal might of giants,
transforming you into a hulking force of destruction. While
raging, you gain the following benefits:
Crushing Hurl. When you make a successful ranged
attack with a thrown weapon using Strength, you can
add your Rage Damage bonus to the attack’s damage
roll.
Giant Stature. Your reach increases by 5 feet, and if you
are smaller than Large, you become Large, along with
anything you are wearing. If there isn’t enough room for
you to become Large, your size doesn’t change.
Elemental Cleaver
6th-Level Path of the Giant Feature
Your bond with the elemental might of giants and their ilk
grows, and you learn to infuse weapons with primordial
energy.
When you enter your rage, you can infuse one weapon
of your choice that you are holding with one of the
following damage types: acid, cold, fire, thunder, or
lightning. While you wield the infused weapon during your
rage, the weapon’s damage type changes to the chosen
type, it deals an extra 1d6 damage of the chosen type
when it hits, and it gains the thrown property, with a
normal range of 20 feet and a long range of 60 feet. If you
throw the weapon, it reappears in your hand the instant
after it hits or misses a target. The infused weapon’s
benefits are suppressed while a creature other than you
wields it.
While raging and holding the infused weapon, you can
use a bonus action to change the infused weapon’s current
damage type to a different one from the above damage
types.
Mighty Impel
10th-Level Path of the Giant Feature
Your connection to giant strength now allows you to hurl
both allies and enemies on the battlefield. As a bonus
action while raging, you can choose one Medium or
smaller creature within your reach and move it to an
unoccupied space you can see within 30 feet of yourself.
An unwilling creature must succeed on a Strength saving
throw (DC equals 8 + your proficiency bonus + your
Strength modifier) to avoid the effect.
If, at the end of this movement, the thrown creature isn’t
on a surface or liquid that can support it, the creature falls,
taking damage as normal and landing prone.
Demiurgic Colossus
14th-Level Path of the Giant Feature
The primordial power of your rage intensifies. When you
rage, your reach now increases by 10 feet, your size can
increase to Huge, and you can now use your Mighty Impel
to move creatures that are Large or smaller.
In addition, the extra damage dealt by your Elemental
Cleaver feature increases to 2d6.