Tinkerer
You have decided to focus your efforts on the production of miniature turrets. These turrets come in many shapes and sizes and serve specific purposes.
Features
Clockwork Companion
Also 3rd level, you have completed development of your turret companion alongside the selection of your machinist archetype. You select between the
stat block.
When you complete a short rest, you are able to decide what load out the turret makes use of, changing its stat block between the two options.
In combat, the turret acts during your turn. It can move and use its reaction on its own, but the only action it takes is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. You can also sacrifice your one of your attacks when you take the Attack action to command the turret to take the Attack action.
If you are incapacitated, the turret can take any action of its choice, not just Dodge.
If the turret runs out of hit points, it become inoperable. The turret will require 10 SP in materials and 1 day to complete repairs on the machine. When making repairs to your turret while it still has hit points, you spend 1 SP in materials and complete the repairs at the end of a short rest. If your turret is totally lost to you and needs to be fully rebuilt, it will cost you 100 SP in materials at 3rd level, with an additional 50 SP for each additional machinist level. At the end of completing repairs, the turret recovers all of its missing hit points.
Sensory Input
Beginning at the 6th level, you have developed a head piece which allows you to see what the turret's camera perceives and hear what the turret is able to hear.
Tripod Stance
Beginning at the 11th level, you have developed stance gear for your turrets. They are able to use their action to use their stance action.
Promoted
Beginning at the 17th level, your turrets activate their promotion ability for a number of rounds equal to your intelligence modifier rounded down. You must then finish a long rest to use Promoted again.