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The Beast of Defiance

A warrior who has cut their teeth under this tradition has tamed the beast within their heart, and gained great control over it. They channel the strength from this force only when it is needed, and are able to fight defensively with the help of such forces. Finding succor in the destruction of their foes and defense of their friends sees a defiant warrior become a powerful ally.

Features

Disruption

Beginning at the 3rd level, while you are under the effects of Berserk, when a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll.
 

Storm's Path

Beginning at the 6th level, when you successfully land a melee weapon attack while under the effects of Berserk, you may declare you are using Storm's Path. The target creature makes a Strength saving throw against your Berserk DC, on a failed save the creature deals 1d6 less damage on their damage rolls for a number of rounds equal to your Strength modifier. This damage reduction increases to 2d6 at the 14th level. You may only use Storm's Path once during each use of Berserk.
 

Voice of the Beast

Beginning at the 10th level, you learn the Charm Monster and Beast Sense spells, and may cast each one once. Strength is your spellcasting ability for these spells. You may only cast Charm Monster on beasts. You can do this once. You must then finish a long rest to use Voice of the Beast again.
 

Inner Beast

Beginning at the 14th level, as an action you can use Inner Beast. Make a melee weapon attack against a target creature. On a successful attack roll you deal your normal weapon as well as recover hit points equal to 2d8+6 hit points and deal equal bonus damage. The effects of Berserk ends immediately after you use Inner Beast.
 


Created by

Kraege.

Statblock Type

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