Reflective Empathy. When the Empathator is dealt damage or suffers a mental effect(frightened, charmed, paralyzed, and stunned) that damage or effect is reflected to each creature within 20 ft. A creature may make a DC 13 Wis Save to not be affected by this ability until the beginning of the Empathator's next turn.
Multiattack. The Empathator makes 3 Claw attacks Claws. Melee Weapon Attack, +4 to hit, reach 5 ft., one creature. Hit 7(2D4+2) Slashing Damage.
Empathators are creatures of the great beyond and thus must be summoned or otherwise cross dimensions. An Empathator could arise from a dangerous leak between the worlds, or be summoned by a cult dedicated to the old ones. Some Empathators are even mistaken for true representatives of the great old ones, and are sometimes worshiped by the cult, although anyone with true knowledge of the outer plains can identify an Empathator as little more than a pest. However an Empathator arrives the creature will make its way to people, similar to a moth to a light. The Empathator will then carefully stalk the inhabitants, feeding on their emotions. It will be attracted to large groups and swells of emotion such as weddings, parades, and festivals. This is often when an Empathator grows boldest and thus when they are often discovered.