Martial Arts Adept CR: 3(700xp)
Medium humanoid, any
Armor Class: 16
Hit Points: 60hp (11d8+11) 11d8+11
Speed:
40 ft
Skills: Acrobatics +5, Insight +5, Stealth +5
Senses: Passive perception 13
Languages: Common
Challenge Rating: 3(700xp)
- Unarmored Defense: AC=10+Wis+Dex
Actions
Multiattack: 3 unarmed strikes or 3 dart attacks
- Unarmed Strike: +5 to hit, 7(1d8+3) bludgeoning damage. On a hit, activate one of these 3 effects:
- DC 13 Str save or drop one item you are holding
- DC 13 Dex save or fall prone
- DC 13 Con save or become stunned until the start of the martial artists next turn.
- Darts: +5 to hit, 20/60ft range, 5(1d4+3) piercing
Reactions
Deflect Missile: In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10+3. If the damage is reduced to 0, the adept catches the missile if it’s small enough to hold in one hand and the adept has a hand free.
A martial artist well on the path of self improvement and specialization.