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Aberrant Spirit CR: -

Medium aberration, any
Armor Class: 11 + the level of the spell (natural armor)
Hit Points: 40 + 10 for each spell level above 4th
Speed: 40 ft , can hover

STR

16 +3

DEX

10 +0

CON

15 +2

INT

16 +3

WIS

10 +0

CHA

6 -2

Damage Immunities: Psychic
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Deep Speech, Understands the languages you speak
Challenge Rating: -

Hover (Beholderkin): If you choose Beholderkin, you get hover speed.   Proficiency Bonus (PB): Equals your bonus.   Regeneration (Slaad Only): The aberration regains 5 hit points at the start of its turn if it has at least 1 hit point.   Whispering Aura (Star Spawn Only): At the start of each of the aberration’s turns, each creature within 5 feet of the aberration must succeed on a Wisdom saving throw against your spell save DC or take 2d6 psychic damage, provided that the aberration isn’t incapacitated.

Actions

Multiattack: The aberrant makes a number of attacks equal to half this spell’s level (rounded down).   Claws (Slaad Only): Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level slashing damage. If the target is a creature, it can’t regain hit points until the start of the aberration’s next turn.   Eye Ray (Beholderkin Only): Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one creature. Hit: 1d8 + 3 + the spell’s level psychic damage.   Psychic Slam (Star Spawn Only): Melee Spell Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + the spell’s level psychic damage


Created by

Lord Mcberry.

Statblock Type

Monster

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