Improved Critical
The Veteran makes a Critical Hit on a rolled 19 or 20.
Action Surge (1/day)
The Veteran can Action Surge once per day.
Second Wind (1/day)
As a Bonus Action, the Veteran can heal 1d10+8 HP.
Great Weapon Master
The Veteran can choose to take a -5 penalty on your attack roll and add +10 damage on a hit.
Momentum Weapon (Optional)
If the Veteran moves 20 ft. in a straight line to its target, it can upgrade its damage die.
Brutal Weapon (Optional)
On a critical hit, the Veteran can add an additional weapon die to the damage.
Multiattack
The Veteran makes one special attack on its turn and one regular. two attacks on its turn. It wields either a Magic Ore Wrath Axe or Magic Ore Claymore, giving respectively the Momentum or Brutal features.
Menacing Attack
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d6+1d8+5 slashing/bludgeoning damage and the target must succeed a DC 15 Wisdom Saving Throw or become Frigthened till the end of the Veteran's next turn.
Pushing Attack
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d6+1d8+5 slashing/bludgeoning damage and the target must succeed a DC 15 Strength Saving Throw or be pushed back 15 ft. if it's Large or smaller.
Sweeping Attack
Melee Weapon Attack: +8 to hit, reach 5 ft., all targets in front. Hit: 2d6+5 slashing/bludgeoning damage. All neighbouring squares in front take 1d8 slashing/bludgeoning damage as well.
Magic Ore Weapon
Melee Weapon Attack: +8 to hit, reach 5 ft., one target: Hit: 2d6+5 slashing/bludgeoning damage.
Brace
The Veteran can use its Reaction to make an attack of Opportunity when a creature enters its reach and add 1d8 to the damage of the attack.
Riposte
The Veteran can use its Reaction to make an attack when an opponent misses an attack on him.