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Midnight Shadow CR: 6 (2,300xp)

Large elemental, chaotic evil
Armor Class: 16
Hit Points: 85hp (10d10+30)
Speed: 40 ft , fly: 40 ft , swim: 80 ft

STR

22 +6

DEX

17 +3

CON

16 +3

INT

8 -1

WIS

15 +2

CHA

3 -4

Skills: Perception +5
Damage Resistances: Necrotic; Non-magical weapon damage
Damage Immunities: Cold
Condition Immunities: Charm, Exhaustion, Poison, Unconscious, Paralysis
Senses: 90ft Darkvision, Passive perception 15
Languages: None
Challenge Rating: 6 (2,300xp)

Death Shade: When this creature is reduced to 0hp, a shade is released from it. This shade flies 60ft toward the creature that dealt the final blow and deals 2d8 necrotic damage to the target. DC 15 Con save for half.   Absorb Cold: Heal from cold damage

Actions

Multiattack: 2 attacks, one can be ice spikes

  • Chill Bite: +9 to hit, 2d8+6 piercing +1d8 cold and cold 1d8 necrotic
  • Ice spikes: 5ft radius, 4d10 cold, 60ft range. Dex save for half.

A living ice sculpture of an eastern dragon. Inky veins of malevolent power spread through the sculpture and compel it to destroy any living being. Though powerful in its own right, a Midnight Shadow is merely a perverse imitation of a great spirit.

Suggested Environments

Underground, cold climates


Created by

Pencyke.

Statblock Type

Monster

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