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Dragonvine Stalk CR: 1

Medium plant, unaligned
Armor Class: 12
Hit Points: 21 (6d6)
Speed: 0 ft

STR

13 +1

DEX

11 +0

CON

18 +4

INT

1 -5

WIS

16 +3

CHA

4 -3

Damage Vulnerabilities: Slashing
Senses: Blindsight 120 ft., Tremorsense 30 ft., Passive Perception 15
Challenge Rating: 1

False Appearance. While the dragonvine stalk remains motionless, it is indistinguishable from a normal flower.   Fungal Network. If the dragonvine stalk is harmed by a creature, all other dragonvine stalks within 1 mile cannot be surprised, and have advantage on initiative rolls.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage plus 7 (2d6) acid damage.   Spitball. Ranged Weapon Attack: +7 to hit, range 60/180 ft., one target. Hit: 14 (3d8 + 1) acid damage and the target must make a DC 11 Constitution saving throw or be blinded until the end of its next turn.

An animated carnivorous plant created as a defense. Unfortunately, it struggles to recognize its masters, only regarding others of its own kind as allies. When it detects an intruder, it alerts other plants using a fungal network, before launching acid with extreme precision.   The name dragonvine comes from the "head" of the plant. The flower is made from three brownish petals that resemble dragon skulls.

Created by

FranofFunnyFun.

Statblock Type

Monster

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