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Clay CR: 2

Medium humanoid (earth genasi), lawful good
Armor Class: 14
Hit Points: 33 (6d8+6)
Speed: 30 ft

STR

11 +0

DEX

14 +2

CON

13 +1

INT

10 +0

WIS

14 +2

CHA

12 +1

Skills: Deception +3, Persuasion +3, Religion +2
Senses: Passive Perception 12
Languages: Common and Primordial
Challenge Rating: 2

Spellcasting. Clay is a 4th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). Clay has the following cleric spells prepared:   Cantrips (at will): light, sacred flame, thaumaturgy   1st level (4 slots): command, guiding bolt, shield of faith   2nd level (3 slots): hold person, spiritual weapon   Merge with Stone. Clay knows the Blade Ward cantrip. Clay can cast it as normal, and can also cast it as a bonus action a number of times equal to his proficiency bonus, regaining all expended uses when he finishes a long rest. Clay can cast the Pass Without Trace spell with this trait, without requiring a material component. Once he casts that spell with this trait, he can’t do so again until he finishes a long rest. Constitution is his spellcasting ability for this spell.


Earth Walk. Clay can move across difficult terrain made of earth or stone without expending extra movement.   Dark Devotion. Clay has advantage on saving throws against being charmed or frightened.

Actions

Multiattack. Clay makes two melee attacks.   Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

He has clay like skin with dirt like braids for hair and pupil less eyes. he wears a white robe trimmed with gold over plain studded leather armour. He wields a small but intricate dagger and gold symbol of Aldreus.

Suggested Environments

He is the religious leader of Kear a small town in the south of the Order Incandescent.


Created by

Noble 7.

Statblock Type

Monster

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