Entangle (Su) Each erinyes carries a 50-foot-long rope that entangles opponents of any size as an animate rope spell (CL 16th, DC 20). An erinyes can hurl its rope 30 feet with no range penalty. An erinyes’s rope functions only for the erinyes who made it and no other. The save DC is Dexterity-based. Judgement(SU) Healing: The inquisitor is surrounded by a healing light, gaining fast healing 5. Piercing: This judgment gives the inquisitor great focus and makes her spells more potent. This benefit grants a +5 sacred bonus on concentration checks and caster level checks made to overcome a target’s spell resistance. Justice: This judgment spurs the inquisitor to seek justice, granting a +3 sacred bonus on all attack rolls. This bonus is doubled on all attack rolls made to confirm critical hits. Resistance, Protection. Monster Lore (Ex): Orisons: Stern Gaze (Ex) Cunning Initiative (Ex): Detect Alignment (Sp): At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time. Solo Tactics (Ex): Greater Bane (Su):whenever an inquisitor uses her bane ability, the amount of bonus damage dealt by the weapon against creatures of the selected type increases to 4d6. Second Judgment (Ex): gains two judgments at once. Stalwart (Ex):