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Slovurn Captain CR: 3

Medium humanoid (hill dwarf), any
Armor Class: 17 (Splint)
Hit Points: 76 (9d8 + 36)
Speed: 25 ft

STR

16 +3

DEX

13 +1

CON

16 +3

INT

10 +0

WIS

12 +1

CHA

10 +0

Skills: Athletics +5, Perception +3, Smith's Tools
Damage Resistances: Posion
Senses: Darkvision 60ft.
Languages: You can speak, read, and write Common, and Dwarvish.
Challenge Rating: 3

Dwarven Resilience. You have advantage on saving throws against poison.   Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Actions

Multiattack. You make two warhammer attacks. If you have a handaxe drawn, you can also make a handaxe attack.   Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands.   Handaxe. Melee Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

They wear loose splint mail with dark green cloak over plain leather with thick leather gloves studded with copper and a copper Anglo-Saxon style face helmet depicting a dwarven face. They wield a flat faced Warhammer and a belt of handaxes.

Suggested Environments

They are the military captains of the former city state of Slovurn in northern Lymlas


Created by

Noble 7.

Statblock Type

Monster

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