Trampling Charge. If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action. Adro's Steed. Serves as Adro's mount, both in Combat and out, and has an instinctive bond with them that allows, them to fight as a seamless unit. When Arytiss drops to 0 Hit Points, it disappears, leaving behind no physical form. While Adro is within 1 mile of it, it can communicate with them telepathically.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 4) bludgeoning damage.