Small small humanoid, neutral evil
Armor Class: 13 with leather armor (x4)
Hit Points: 7
Speed:
30 ft
Skills: Stealth +6
Nimble escape: The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Senses: Dark vision 60 ft, passive perception 9
Languages: Common, Goblin
Challenge Rating: 1/4
Actions
Attacks:
Scimitar: (melee weapon attack) +4 to hit, reach 5 ft, 1 target; hit 1d6 + 2 slashing
Shortbow: (ranged weapon attack) +4 to hit, range 80/320 ft, 1 target; hit 1d6 + 2 piercing
Goblins are short, stout creatures with leathery skin, huge pointed ears, and faces distorted over a reptilian skull. The corneas of their eyes are solid red, yellow, or green. Different types of goblins have different skin tones, but are easily affected by their environment: Icewind Dale goblins have pale, mottled gray skin that has become almost translucent in the filtered “sunlight”. Their teeth are short and jagged, and what little hair they have is stringy and often tangled.
Suggested Environments
Goblins enjoy underground layers such as cave systems and burrows, but they aren’t picky and can settle anywhere with enough cover.