Mob Mentality: Unaffected by status conditions. If it would be under the effect of a status condition, it becomes vulnerable to one damage type(players’ choice) until the start of its next turn.
Mob: The mob moves forward 20ft and all creatures in the mobs path take 25d6 bludgeoning damage. DC 10 Strength save for half damage. The number of dice rolled is decreased by 3 for every 50hp this creature has lost.