Blurry Presence. Creatures have a disadvantage on perception checks relying on sight on the smaller horror Eldritch Body. When directly touched directly by a creature, that creature takes 2d8 psychic damage. Eldritch Presence. When directly being perceived for the first time by any creature, that creature must succeed on a DC 16 intelligence saving throw or take 3d8 psychic damage. Skin of Mana. The smaller horror has advantage on saving throws against spells and other magical effects. It is also resistant to magical attacks.
Multiattack. The smaller horror makes two claw attacks. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d8+4) psychic damage. The target must make a DC 14 intelligence saving throw, taking 14 (4d6) psychic damage on a failed save, or half as much on a successful one.
Eldritch Respite. When hit by a melee weapon attack the smaller horror can use its reaction to force the attacker to make a DC 16 intelligence saving throw. On a failed save the attacker take 1d8 psychic damage.