+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+0 | Strength | |
+7 | Dexterity | |
+1 | Constitution | |
+5 | Intelligence | |
+0 | Wisdom | |
+4 | Charisma |
+4 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+2 | Arcana | INT | |
+0 | Athletics | STR | |
+10 | Deception | CHA | |
+2 | History | INT | |
+3 | Insight | WIS | |
+4 | Intimidation | CHA | |
+5 | Investigation | INT |
+0 | Medicine | WIS | |
+2 | Nature | INT | |
+3 | Perception | WIS | |
+4 | Performance | CHA | |
+10 | Persuasion | CHA | |
+2 | Religion | INT | |
+7 | Sleight of Hand | DEX | |
+7 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
ShortSword | +11 | DEX | 1d6+4 | piercing | |
Finesse, light | |||||
Shortsword | +11 | DEX | 1d6+4 | piercing | |
Finesse, Light | |||||
Longbow | +0 | STR | 1d8 | piercing | |
Ammunition, Heavy, Range, Two-Handed | |||||
Dagger | +6 | STR | |||
Dagger | +6 | STR |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Before you took to adventuring, you were once a member of the oldest profession, exchanging money for the pleasure of your company. The life of a harlot is a dangerous one – only slightly less dangerous than being an adventurer – and you have survived based on your quick wits and natural charm. You may have started in the trade young, forced into the life after a childhood of poverty. Alternatively, you have only recently taken up the profession to pay for adventuring school.
Welcome Company People pay well for fine company, so you seldom have trouble finding a roof to sleep under. Even if your hosts do not fully avail themselves of your services, you know how to engage the imagination and entertain the spirit. While relaxed, people often let information slip that they shouldn’t. You can use your wiles to learn local rumors and secrets. This information tends to be unfocused and learning specific details is more challenging. You are also able to identify local harlots, who are typically willing to support fellow members of their profession. They are also able to share information they have pried from their clients and loan you mundane goods and other simple equipment.
No matter how well you were treated, the life of a harlot is not easy and leaves its marks, although these are not always visible to the eye. Skilled harlots are able to mask their own personalities, to better become who or what their client wishes them to be; despite this façade, your inner nature reveals itself in subtle ways, creeping to the surface no matter how often it is veiled.
D&D players Handbook
D&D players Handbook
You start with the following equipment in addition to the equipment gained from your background (a) a rapier or (b) a short sword (a) a short bow and quiver of 20 arrows or (b) a shortsword (a) a burglars pack or (b) dungeoneers pack leather armour, two daggers, and thieves tools
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.