Small plant, friendly
Armor Class: 12
Hit Points: 30
Speed:
20 ft
Damage Vulnerabilities: fire
Damage Immunities: poison
Condition Immunities: deafened, exhaustion
Senses: blindsight 30 ft., passive Perception 7
Languages: --
The nepenthereal's innate spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: silent image
3/day: fear
Actions
•Gaseous Pseudopods: Each creature within 15 feet that the nepenthereal chooses must make a successful DC 12 Constitution save or take 12 (4d4 + 2) poison damage and become frightened. Creatures that are already frightened make this save with disadvantage.
•Pheromone Strike: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) poison damage plus 3 (1d6) slashing damage.
A magically created plant once used in religious and medicinal rituals. Exudes a poisonous pheromone which it can manipulate to form weak appendages or surprisingly detailed images and shapes. Although not directly carnivorous, the heads of prey are held in its body pouch, where they ferment and decay to produce nutrients which feed the nepenthereal.