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Aldebaran

Healing Feedback

Heal a creature to harm them further


Conjuration \ Healing \ [evil]
cleric 2-level
Save: Will Half; see text
SR: yes

Casting time: 1 standard action
Range: medium (100 ft. + 10 ft./level)
Duration: 1 round/level
Targets: one creature
Componenent: V, S

Description

This spell fills a targeted living with positive energy. The creature heals for 2d8 points of damage +1 point per caster level (maximum +10). When the creature takes more damage than he gained from the healing, the creature is struck with feedback that deals damage equal to twice the amount healed. Creatures that have not been healed from this spell are unaffected. A creature can attempt to resist the healing received with a will save for half. If the creature goes through the entire duration of the spell without being damaged for more than they healed, they keep the hitpoints and are no longer subject to the feedback.   Multiple instances of this spell stack along with the total amount of damage needed to trigger the feedback, and reset the duration. Normal healing spells and abilities such as Cure Light Wounds, Channel Energy (Positive), and Fast Healing increase the total amount of damage needed to trigger the feedback by the amount healed. Creatures that are not healed by positive energy are simply damaged by this spell, will save for half.

Created by

Capitulize.

System

Pathfinder 1e

Statblock Type

Spell

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