Skills. You gain proficiency in one skill of your choice. Feat. You gain one feat of your choice. Alternate Features: Child of the Wild. You have proficiency in the Nature skill and you gain proficiency with the herbalism kit. (replaces Skills) Courageous. You have advantage on saving throws against being frightened. (replaces Skills) Desert Native. You are proficient in the Survival skill. Additionally, you have advantage on Survival checks made in deserts and on saving throws against extreme heat. (replaces Feat) Fleet of Foot. Your base walking speed increases to 40 feet. (replaces Skills) Master of the Sea. You gain proficiency with vehicles (water). You have a swimming speed of 30 feet. (replaces Feat) Mountaineer. You ignore difficult terrain when moving through rocky terrain. Additionally, whenever you make a Strength (Athletics) check to climb rocks, you are considered proficient in the Athletics skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. (replaces Feat) Natural Resistances. You have advantage on saving throws against poisons and diseases. (replaces Feat) Natural Trader. You have proficiency in the Deception and Persuasion skills. Additionally, you have advantage on Charisma (Persuasion) checks when negotiating prices with others that aren't hostile toward you. (replaces Feat) Persistent. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest. (replaces Feat) Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag or lift. (replaces Skills) Snowfolk. You have proficiency in the Survival skill. You have proficiency with battleaxes, great axes, longswords and greatswords. (replaces Skills) Stoneworker. You gain proficiency with the artisan's tools of your choice: smith's tools or mason's tools. You have proficiency with the light hammer and warhammer. (replaces Skills) Versatile. Your other four ability scores each increase by 1. (replaces Skills and Feat) Winter Fortitude. You are proficient in the Survival skill. Additionally, you have advantage on Survival checks made in mountains and on saving throws against extreme cold. (replaces Feat)
Languages. Common