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Will'-O'-Wisp CR: 2

Tiny undead, chaotic evil
Armor Class: 19
Hit Points: 9d4
Speed: 0 ft , fly: 50 ft , burrow: 0 ft , swim: 0 ft , climb: 0 ft , can hover

STR

1 -5

DEX

28 +9

CON

10 +0

INT

13 +1

WIS

14 +2

CHA

11 +0

Saving Throws: None
Skills:

Ephemeral

The will-o'-wisp can't wear or carry anything.

 

Incorporeal Movement

The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 1d10 force damage if it ends its turn inside an object.

Damage Vulnerabilities: None
Damage Resistances: Acid; cold; fire; necrotic; thunder; bludgeoning, piercing, and slashing from non magical weapons
Damage Immunities: Lightning, poison
Condition Immunities: Exhaustion; grappled; paralyzed; poisoned; prone; restrained; unconscious
Senses:

Darkvision: 120ft

Passive Perception: 12

Languages: The languages it knew in life
Challenge Rating: 2 ( 450 XP)

Actions

Shock

Melee Spell Attack: +4 to hit, reach 5 ft, one creature

Hit: 9 (2d8) lightning damage

 

Invisibility

The will-o'-wisp and its light magically become invisible until it attacks or uses its Life Drain, or until its concentration ends (as if concentrating on a spell).

Bonus Actions

Consume Life

As a bonus action, the will-o'-wisp can target one creature it can see within 5 ft of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.

 

Variable Illumination

The will-o'-wisp sheds bright light in a 5 to 20 foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.


Created by

Namiridite.

Statblock Type

Monster

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