Homebrew
Electric Shield. When hit with a melee attack, Ambiguity's electric shield deals 7 (2d6) 2d6 lightning damage to the attacking creature. False Appearance. While Ambiguity remains motioneless, it is indistinguishable from an inanimate statue. Sentinel. When Ambiguity hits a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from Ambiguity even if they take the Disengage action before leaving its reach. When a creature within 5 feet of Ambiguity makes an attack against a target other than Ambiguity (and that target doesn't have this feat), Ambiguity can use its reaction to make a melee weapon attack against the attacking creature. Sweeping Attack. When Ambiguity hits a creature with a melee weapon attack, it can attempt to damage another creature with the same attack within 5 feet of the original target that it can reach. If the original attack roll would hit the second creature, it also takes the damage dealt by the attack.
Multiattack. Dreadfuse makes two hook attacks. Hook. Melee Weapon Attack: +8 1d20+8 to hit, reach 5ft, one target. Hit: 9 (1d8+5) 1d8+5 piercing damage.
Temfala Tower. The miniboss arena for Valor and Ambiguity features strong wind coming from the opening to the east, giving any creature within the arena disadvantage on ranged weapon attack rolls and Perception checks relying on hearing. Each round, 3 (1d4+1) 1d4+1 mechanical angels will ride the wind into the arena, targeting creatures not protected behind a pillar or wall with the shove action before leaving the arena that same turn.