Perception: +2
Stealth: +2
Passive Perception: 12
The sand deer has advantage on Wisdom (Perception) checks that rely on hearing.
Melee Weapon Attack: +2 to hit, reach 5 ft, one target
Hit: 1 slashing damage
Melee Weapon Attack: +2 to hit, reach 5 ft, one target
Hit: 1 bludgeoning damage
Provided it is in an environment in which there is sand, the sand hare kicks sand in a 10 foot cone behind it. Each creature in that area must make a DC 13 Dexterity saving throw. A creature that fails it's saving throw is blinded for one round.
The sand deer can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.