Homebrew
Keen Hearing and Sight. The orc has advantage on Wisdom (Perception) checks that rely on hearing or sight. Relentless Endurance (1/day). When the orc is reduced to 0 hit points but not killed outright, it can drop to 1 hit point instead. Savage Attacks. When the orc scores a critical hit with a melee weapon attack, it can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Multiattack. The orc makes two melee attacks or two ranged attacks. Shortsword. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 5 (1d6+2) 1d6+2 piercing damage. Longbow. Ranged Weapon Attack: +4 to hit, range 150/600, one target. Hit: 6 (1d8+2) 1d8+2 piercing damage.