Remove these ads. Join the Worldbuilders Guild

Quecko CR: 1/2

Small beast, unaligned
Armor Class: 12
Hit Points: 14
Speed: 30 ft

STR

10 +0

DEX

12 +1

CON

13 +1

INT

15 +2

WIS

12 +1

CHA

7 -2

Skills: Glideby. The snake doesn't provoke opportunity attacks when it gliding out of an enemy's reach.
Glide. The Quecko can glide! In order for it to glide it must run and jump from a high place. Gliding speed: 30ft.
Pack Tactics. The Quecko has advantage on an attack roll against a creature if at least one of the Quecko's allies is within 5 feet of the creature and the ally isn't incapacitated.
Regeneration. The queckos severed body parts, if any, are restored after completing a long rest.
Challenge Rating: 1/2 ( 200 XP)

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 1) piercing damage.
Glide Attack. If the Quecko glides at least 20 feet straight toward a creature and it can choose to slam into it that same turn, that target must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is prone, the Quecko can make one bite attack against it as a bonus action.


Created by

CancriPlasm.

Statblock Type

Monster

Link/Embed