Small beast, unaligned
Armor Class: 12
Hit Points: 14
Speed:
30 ft
Skills: • Glideby. The snake doesn't provoke opportunity attacks when it gliding out of an enemy's reach.
• Glide. The Quecko can glide! In order for it to glide it must run and jump from a high place. Gliding speed: 30ft.
• Pack Tactics. The Quecko has advantage on an attack roll against a creature if at least one of the Quecko's allies is within 5 feet of the creature and the ally isn't incapacitated.
• Regeneration. The queckos severed body parts, if any, are restored after completing a long rest.
Challenge Rating: 1/2
( 200 XP)
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 1) piercing damage.
Glide Attack. If the Quecko glides at least 20 feet straight toward a creature and it can choose to slam into it that same turn, that target must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is prone, the Quecko can make one bite attack against it as a bonus action.