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Red Mist Wolf

Large wolf, neutral evil
Armor Class: 13
Hit Points: 75 (10d10+20)
Speed: 10 m

STR

18 +4

DEX

13 +1

CON

14 +2

INT

7 -2

WIS

12 +1

CHA

8 -1

Skills: Perception +5, Stealth +3
Damage Immunities: Acid
Senses: Passive Perception 15
Languages: Common, Red Mist Wolf
Proficiency Bonus: +3

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.   Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 1 meter of the creature and the ally isn't incapacitated.

Actions

Acid Breath (Recharge 5-6). The wolf exhales a blast of red acid mist in a 3 meter cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damge on a successful one.   Bite. Melee Weapon Attack: +6 to hit, reach 1 m, one target. Hit: 11 (2d6+4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Reactions

Become one with the Mist (Recharge 6). The wolf turns for a moment into mist, dodging any attack.


Created by

Midnightplay.

Statblock Type

Monster

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