Basic rules, p. 161
Zombie CR: 1/4
Medium undead, neutral evil
Armor Class: 8 (natural)
Hit Points: 22 3d8+9
Speed:
4 sq.
Skills: Initiative -2; Athletics +5, Perception +0
Damage Immunities: Poison
Condition Immunities: Exhaustion, Fatigue, Poisoned
Senses: Darkvision 12 sq., passive Perception: 10
Languages: Understands the languages it knew in life + Necril, but cannot speak.
Challenge Rating: 1/4
( 50 XP)
Proficiency Bonus: +2
Actions
Bite: melee martial attack. +5 to Hit, reach 1 sq., one target. 1d4+6 piercing damage plus 1d4 Poison damage.